No one likes Dolphin eating up a ton of harddrive space for no reason. Notable Changes ¶ 4.0-5736 - Error Check before writing Shader Cache by Armada ¶ That, and much more, is featured in this month's progress report! The result is Dolphin (and VBA-M) finally getting a taste of what this feature was like on console. Months of prototype builds (over 60 total!) between Dolphin and VBA-M were tested and the best possible combination was chosen for high compatibility and reasonable performance. Getting two completely different emulators to sync up (up to 5 instances!) and play nice was the heart of the issue. When skidau took up the task of renovating Dolphin's connectivity to Visual Boy Advance-M, he knew that it would require not only work on the Dolphin side of things, but also VBA-M. Now imagine a synchronization task more complex than dualcore and netplay. Timings and synchronization are a given on real hardware games know how it's going to work and many expect it to always work perfectly. While their are numerous examples spanning tons of consoles and their respective emulators, this month, we're talking about GameCube to Game Boy Advance Connectivity. Worse yet, availability, software support, cost, and even popularity can limit the ability to get these hardware add-ons documented and emulated. Console add-ons and linking emulation are almost always difficult tasks.
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